Retaining Subdivision Smoothing in Export

Retaining Subdivision Smoothing in Export

Anonymous
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Retaining Subdivision Smoothing in Export

Anonymous
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Hi, so basically I'm creating characters in Maya which I have done successfully so far but would now like to add in some more details using zBrush. 

 

I've tried both exporting as .obj and also using the GoZ plugin but no matter what when imported into zBrush from Maya the models always appear with their lowest subdivison. 

 

I tend to smooth polygons using basic subdividing of building up 'Edge Loops' followed by pressing '3' to smooth them.

 

The models will appear smoothed in Maya but when imported into zBrush in any way always seem to revert to their original low poly mode, as if '1' had pressed in Maya. 

 

How can I keep the smoothing when Importing to zBrush basically?

 

 

*I am using Maya 2015 and zBrush 4r6*

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Message 2 of 3

_sebastian_f
Advisor
Advisor
you want to smooth the mesh in maya for zBrush you have to go to "Mesh > Smooth" or convert the subdivision preview to polygons in "Modify > Convert > smooth mesh prev. to polys". like the name tells you it´s only a preview of how the mesh will be smoothed (in the maya viewport and mr rendering i.e.)but other apps don´t know about this.

anyway if you want to sculpt in zBrush and your mesh is prepared for smoothing you usually want to do it in zBrush (faster and you can still sculpt your mesh on lower levels) and bring either the sculpted mesh back to maya for baking or bake in zBrush, xNormal etc.
Message 3 of 3

Anonymous
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Thank you so much, worked fantasticly!

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