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Retaining Subdivision Smoothing in Export

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04-08-2015
01:29 PM
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Hi, so basically I'm creating characters in Maya which I have done successfully so far but would now like to add in some more details using zBrush.
I've tried both exporting as .obj and also using the GoZ plugin but no matter what when imported into zBrush from Maya the models always appear with their lowest subdivison.
I tend to smooth polygons using basic subdividing of building up 'Edge Loops' followed by pressing '3' to smooth them.
The models will appear smoothed in Maya but when imported into zBrush in any way always seem to revert to their original low poly mode, as if '1' had pressed in Maya.
How can I keep the smoothing when Importing to zBrush basically?
*I am using Maya 2015 and zBrush 4r6*