Hi, Ive got an annoying issue where my quick select sets aren't correctly selecting a meshes faces.
Basically, when i choose a set, the faces highlight, but when i got to assign a shader to those faces, it doesn't work.
I think its got something to do with the face that I assigned the select set over multiple meshes and it must be getting confused as to what mesh the faces refer to.
Would anybody know how perhaps I could nudge it into accurately selecting again?!
(hopefully that made some sense)
thanks for any help you can give!
Nick
Hi!
Here it works. Select a "quick select set" containing faces of 2 different objects, assign new material, works.
If you say it does not work, what happens in your case: nothing, error,... ?
Hi,
when I select the set, it displays the faces like this (attached). So no mesh is actually selected in object mode. If I assign a material it just gets created separately from the mesh
Hi!
"If I assign a material it just gets created separately from the mesh"
What do you mean with "created separately ".
The material should be assigned only to the selected faces.
sorry, I'm finding it really hard to explain. Ill have to have a better look when I'm at home this evening. Basically ill looking at the node structure in the hyper graph and it all looks quite messy, Im thinking something gone wrong somewhere along the way which is causing issues.
Ill take a look later and hopefully be a little clearer 🙂
thanks for your patience 🙂
...and whilst I've used maya for a few years now, I'm not actually that knowledgable with the more technical aspects of it 😞