Problem with non-manifold geometry
Hello,
So I was trying to create the UVs for my 3d model, which I want to animate, but I had non-manifold geometry in it, so I went to Mesh>Cleanup to fix it, and after this, some vertices on the hands of my model separate, so I need to merge them again, the problem is that this creates non-manifold geometry again, so I need to cleanup, but they separate again, it's a neverending story, is there any way to fix this? can I merge them without creating non-manifold geometry? or can I cleanup the model without vertices separating?
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