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I have a bit of a frustrating issue at the moment. I've just recently finished retopologising my model, and I'm at the stage where I need to align everything up, duplicate and flip it, combine the two halves, and merge the centre vertices. However, despite my sculpted model being in the centre of the Translate X, Y, Z of the Attribute Editor, as well as my retopologised mesh, whenever I select the centre edge loop of the mesh, and set the Absolute Transform to 0, the centre Edge Loop is stretched to the left. And where to begin with, it's more or less ligned up with the model's left side and the nose, setting the Absolute Transform causes it to completely overlap the nose. If I carry on with the process and combine the two halves, the nose is stretched, and vertices down the centre, at the back of the model, still overlap and look messy even if I adjust the Merge threshold. I've tried experimenting for ages, but I can't seem to fix the issue. 😞
I would upload my save file, but I get an error about the content type whenever I do. 😕
Solved! Go to Solution.