Problem in UV mapping

Problem in UV mapping

Anonymous
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1 条消息(共 22 条)

Problem in UV mapping

Anonymous
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Hi!

 

I need a help. I have problem in UV mapping. In vain I follow the tutorials (material and UV mapping), i don't understand now.

There is video link about problem: https://youtu.be/LEE5Z4SXjuQ

I'm deaf and i'm student in SZE University, Győr Hungary. Beginner programmers learn.

I hope you can help the problem.

 

Thank you for help. Marcell

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已接受的解答 (2)
7,456 次查看
21 条回复
回复 (21)
2 条消息(共 22 条)

damaggio
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Make sure you are not creating more than one uv map, in the uv editor top bar Textures> uv map 1 should be the only one , also make sure in your lambert nothing is connected to transparency and turn file texture filter to off, lets us know if it helped any .

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3 条消息(共 22 条)

Anonymous
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I don't understand. How fix it need UV one map. Alternative solving, or i using other material?
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4 条消息(共 22 条)

damaggio
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I'm driving home give me half hour.

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5 条消息(共 22 条)

Anonymous
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Okay, i waiting. Thank you!
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6 条消息(共 22 条)

damaggio
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Always use a new shader, avoid working with default Lambert 1....See if this helps...

7 条消息(共 22 条)

damaggio
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Also the display filtering is only for the viewport, not for the final render.
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8 条消息(共 22 条)

damaggio
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Hold on I'm looking at it.
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9 条消息(共 22 条)

damaggio
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You are not deleting history u94, you have to delete history all the time, specially when doing UVs and freeze transformations, there's nothing wrong with the file other than that, the texture I made is tiny too 256.

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Anonymous
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Edit > Delete by Type > History, yes?
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damaggio
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Also you can improve the wireframe display in the viewport Viewport 2.0>Anti Aliasing smooth wireframe Multisampling 8
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12 条消息(共 22 条)

damaggio
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And your image is 16 not 256 you must have made a mistake, 16 will never work its smaller than a Maya Icon...its gotta be a mistake.make it 256 in size inphotoshop.

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13 条消息(共 22 条)

Anonymous
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No work, same 😞

 

1s.JPG

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14 条消息(共 22 条)

damaggio
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Yes, unless you have rigged characters or deformers then you have use Delete non deformer History....you don't have anything like that.
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15 条消息(共 22 条)

damaggio
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Redo your texture in photoshop 256X256 and don't make image blurred, make the color lines straight solid colors, no blur on image.
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16 条消息(共 22 条)

Anonymous
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Blurry image in Photoshop (sorry hungarian language). képpont=pixel. Please make it, and send me.

 

1.JPG

I was zoom 3200%

2.JPG

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17 条消息(共 22 条)

damaggio
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like this ....

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18 条消息(共 22 条)

damaggio
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19 条消息(共 22 条)

Anonymous
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Unfortunately, Maya crashed in UV mapping. Is Maya 2016 not stable verison.

My system specification:

AMD FX-6300 3.5GHz processor

AMD Radeon R7 260x 2GB video card

8GB RAM

Windows 7 64bit

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20 条消息(共 22 条)

damaggio
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Make sure your AMD card is up to date , 8 gb of ram is kind of low , Maya needs a lot to run properly, just make sure you work in a Maya . ma file and not . mb file and use incremental save just in case.

maya should save a crash file in your Temp folder.

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