Problem Baking Normal Maps with Transfer Maps
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Hey all!, I'm new to Maya but have been modelling with Blender for a while. So far I enjoy how powerful Maya can be! However, there are many aspects that were fairly straightforward in Blender that are downright infuriating to get through in Maya. Anyway enough ranting. ![]()
I am wanting to do the ol' normals bake from a higher poly mesh to a lower poly mesh. For the past couple of days, I have been unable to muscle through this issue. I know there are a bunch of threads on this topic, however, none that I've followed have resolved my issue. I have gone through and tweaked each option in transfer maps, only getting marginally better results in some configs but for the most part, this is what I keep getting:
Stacked Normals
Normals UnstackedId prefer the uvs of the axe head be mirrored for my texturing workflow, many threads suggested that any stacking of uvs would interfere with the baking process so I did both for funsies (not sure to what extent "Ignore Mirrored Faces" effects this since I have yet achieve desired results to test with).
I'm not sure what I have missed. I have attached my axe.mb project file, if you have a spare minute I'd really appreciate yall takin' a gander and point me in the right direction.
Thanks for your time
- B.
Also, I realize my current topology will leave some unwanted artifacts but I will cross that bridge when I get there. ![]()