Hi everyone.
Just found these two awesome tools for 3dsMax online, ans was wondering if there is something similar available for Maya?
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polydetail-ornament-plugin-for-3dsmax
https://www.cgtrader.com/3d-models/scripts-plugins/modelling/polydamage-for-3dsmax
Thanks in advance!
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Solved by mspeer. Go to Solution.
It's easier to just buy the models already made or you can create your own with Substance Designer or sculpt them with alphas.
There's no script like this for Maya though.
Hi!
1. PolyDetail
Maya has brushes for sculpting included, so there is no need for this.
https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=GUID-246B90C9-914F-4EC6-8317-349AF2DE90F7
You can also get Mudbox for about 10$ per month.
2 PolyDamage.
You can do this also with the above mentioned tools, but a procedural texture would be more versatile (there are some included in Maya).
So there are no extra tools needed to do this in Maya.
Thank you so much for your reply!
1. PolyDetail
I've had some reports from the BG artists in my company that Maya's sculpting tools are really heavy and unstable, making Maya crash, making it really difficult to use. Is this a common problem with a lot of people?
2. PolyDamage
I see! I will investigate this through the procedural textures, thank you for the advice. Also, as an alternative, I will try making some simple MEL coding to cover this to some point.
Thank you once again! 🙂
Hi!
1. PolyDetail
"I've had some reports from the BG artists in my company that Maya's sculpting tools are really heavy and unstable, making Maya crash, making it really difficult to use. Is this a common problem with a lot of people?"
I can't confirm this. There have been some bugs in previous releases for some of the brushes, but i did not hear of any problems for some time.
Mudbox as being a dedicated application will of course be a better choice.
2. Not sure what you want to do with MEL here, it's just a simple material network that's needed.
Hi!
If you want the damage to be modeled in the mesh you can do this and regardless of the solution you choose you can also create a script for an automated processing, there is nothing wrong with this.
Can't find what you're looking for? Ask the community or share your knowledge.