Hi everyone!
It is the first time I write in the forum, it is a pleasure to join it and it is also good to see so many people helping each other 🙂 I started using Maya not long time ago and and it is very exciting for me all this process.
Since I start fiddling with the program I noticed that when you create a polygon, let's say a cube, either in the channel box and in the attribute editor is created an Input to change the Width, Height and Depth and also to generate subdivisions. But once you delete the history these things disappear completely and I don't know if there is any way to make it to come back. I know you can for example use the multi-cut tool but I feel it is not the same.
Thank you for your help in advance .
Maria.
Hi everyone!
It is the first time I write in the forum, it is a pleasure to join it and it is also good to see so many people helping each other 🙂 I started using Maya not long time ago and and it is very exciting for me all this process.
Since I start fiddling with the program I noticed that when you create a polygon, let's say a cube, either in the channel box and in the attribute editor is created an Input to change the Width, Height and Depth and also to generate subdivisions. But once you delete the history these things disappear completely and I don't know if there is any way to make it to come back. I know you can for example use the multi-cut tool but I feel it is not the same.
Thank you for your help in advance .
Maria.
Welcome Maria. 🙂
There is no way to get history back once it has been deleted.
When modeling you generally can't go back and change the initial subdivisions after you have applied other modeling operations like extrude etc. on the primitive.
If you try to do that your mesh will generally explode because you are changing number of faces/edges/vertices in the initial mesh. So if you extruded faces 10,11,12,13 on the original mesh that extrusion may be applied to a completely different set of faces after you go back and change the initial subdivision.
Welcome Maria. 🙂
There is no way to get history back once it has been deleted.
When modeling you generally can't go back and change the initial subdivisions after you have applied other modeling operations like extrude etc. on the primitive.
If you try to do that your mesh will generally explode because you are changing number of faces/edges/vertices in the initial mesh. So if you extruded faces 10,11,12,13 on the original mesh that extrusion may be applied to a completely different set of faces after you go back and change the initial subdivision.
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