I am making a 2.5d fire animation and I am quite new in Maya. In certain camera angles the fire plane appear in front, even though it is set behind. How can I solve this problem?
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
Change Transparency Algorithm:
in Viewport menu: Renderer -> Viewport 2.0 Settings / Hardware 2.0 Settings -> Performance -> Transparency Algorithm ("Weighted Average", "Depth Peeling" or new "Alpha Cut")
Hi!
Please mark every answer that solves your problem as solution, so others interested in this thread will get a better overview.
I know this is an old topic but how can I do the samething for software renderer? Because I'm using a lot of pfxToonShape objects and basic toon(lamp) shaders, which seem don't work for hardware renderer. Thanks!
Hi!
Software renderer work different and usually do not have this kind of problem, so this should not happen with a software renderer.