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Hi, I'm new in this forum and I'm going crazy because of the mirroring tool, I'll be clearer:
When I mirror the object (you can see it in the screenshot I posted), the pivot of the duplicated mesh remains the same of the original one, but after I centered it, it doesn't appear like the original (but inversed), I tried also to align the pivot orientation by selecting the face (see the video), but I don't have the same result like the original mesh.
The object, when I transpose it, will move through the X, Y and Z axis instead of the only X axis, like the original.
I want the same exact mesh like it is in its original position, but perfectly mirrored, pivot included, in other words, the perfect parallel projection of the original one.
I hope I was clear enough, and I hope somebody could help me, I don't know what to do, I tried everithing...
Thanks for your attention. Cheers
Solved! Go to Solution.
Did you use the standard Mirror option?
If my settings are the same, then you'd notice that your original and mirrored geos likely have some NEW (common) construction history, and the is grouped. The grouped one behaves as you'd expect - changing just TranslateX. The mirrored one, however, is behaving in a global space, therefore the orientation offsets all the translate axis.
Assuming you want to mirror your geo across the Origin, the easiest alternative I use, is:
Reading takes more time than doing, besides you possibly can script it.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
Yes, you would use a regular Duplicate (default settings), no instancing; and the copy becomes a new and independent object.
Can't think of any troubles while in Maya. Exporting might require some getting rid of the negative scale.
,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti
If the post was helpful, click the ACCEPT SOLUTION button, so others might find it much more easily.
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