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Object mirroring problem

IMJohnny
Explorer

Object mirroring problem

IMJohnny
Explorer
Explorer

Hi, I'm new in this forum and I'm going crazy because of the mirroring tool, I'll be clearer:

When I mirror the object (you can see it in the screenshot I posted), the pivot of the duplicated mesh remains the same of the original one, but after I centered it, it doesn't appear like the original (but inversed), I tried also to align the pivot orientation by selecting the face (see the video), but I don't have the same result like the original mesh.

The object, when I transpose it, will move through the X, Y and Z axis instead of the only X axis, like the original.

I want the same exact mesh like it is in its original position, but perfectly mirrored, pivot included, in other words, the perfect parallel projection of the original one.

I hope I was clear enough, and I hope somebody could help me, I don't know what to do, I tried everithing...

Thanks for your attention. Cheers

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hamsterHamster
Advisor
Advisor

Did you use the standard Mirror option?

hamsterHamster_0-1645364766158.png

If my settings are the same, then you'd notice that your original and mirrored geos likely have some NEW (common) construction history, and the is grouped. The grouped one behaves as you'd expect - changing just TranslateX. The mirrored one, however, is behaving in a global space, therefore the orientation offsets all the translate axis.

Assuming you want to mirror your geo across the Origin, the easiest alternative I use, is:

  1. unparent the original geo, if necessary;
  2. group it;
  3. set the group's pivot to the origin;
  4. duplicate the group;
  5. set its Scale (in your case: ScaleX) to -1.ooo;
  6. [optional] Modify>CenterPivot of both, original and duplicate group;
  7. [optional] parent back both groups to their corresponding parent;
  8. done.

Reading takes more time than doing, besides you possibly can script it.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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IMJohnny
Explorer
Explorer
Good morning and thanks for the help, I tried to do what you said and it worked, however, I don't have the "mirrored" result because with the duplicate option, the mesh remains in the same position of the original, so I have to reposition it manually on the other side, but it's fine. Cool solution the group, I didn't think about it before. Looks like I can't just mirror the object to have the perfect projection of the object's position, without kinda of troubles, don't I?
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hamsterHamster
Advisor
Advisor

Yes, you would use a regular Duplicate (default settings), no instancing; and the copy becomes a new and independent object.

Can't think of any troubles while in Maya. Exporting might require some getting rid of the negative scale.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

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IMJohnny
Explorer
Explorer
Accepted solution
I understand, thanks again for the support, have a nice day!
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