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NURBS PLANE image texture

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Anonymous
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NURBS PLANE image texture

Hello there!

I am trying to make an image a added to a NURBS plane visible in both sides. Please see image attached. Hope you can help me out and thank you for your time!

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Anonymous
in reply to: Anonymous

You can add the image to any object, recommend using a NURB plane, there are 2 advantages of this:

  • If we are modelling a poly, we can isolate the NURB surface, see Selection Masks.
  • NURBS have mapping built in, which means we can directly add the image without mapping manually.

Go to Create > NURBS Primatives > Check “Interactive Creation”

Go back into the same menu and click ‘Plane’

Click and drag in workspace to create the plane

Open the Attribute Editor

Click on the ‘makeNurbPlane’ node (tab)

Set the width

Set the ratio, if set to 1, the image will be square, this is recommended (Just make the sure the reference images are square)

Switch to the Channel Box

Select all of the translate values (X,Y and Z)

Enter 0 and hit enter to centre the plane to the grid

Click on the Rendering shelf (tabs at the top, Poly, Sculpting etc…)

Click on ‘Lambert Material’ (the matt grey sphere)

Open the Attribute editor (It should automatically open) when the lambert material button is clicked

In the Attribute editor, click on the ‘Lambert’ node

Under the ‘common material attributes’ section, click on the chequered box to the right of the colour selection.

 

The Create Render Node dialog will appear

From this new dialog select ‘File’ from the list, the dialog will close

In the attribute editor, under the ‘File attributes’ section, click on the small folder icon to the right of the ‘Image name field’, the file browser will open

Select the desired reference image in the file browser and click ‘Open’

You’ll notice you can’t see the image on the plane in the workspace, this is because shading is disabled, to turn it on go to ’Shading’ in the workspace toolbar and enable ‘Hardware Texturing’

Adding the other images

 

Copy the NURB plane created in the previous step

Enable the Rotate tool

In the channel box rotate the image along the X axis by 90 degrees

Create another lambert material by clicking on the matt grey sphere in the rendering node (top)

In the Attribute editor, click the lambert node (tab), then click the chequered box next to the color option.

Select ‘File’ from the dialog that pops up

Back in the attribute editor click on the folder icon next to the image name field

Select the next reference image in the file browser and click ‘Open’

Click ’Shading’ in the workspace toolbar and enable ‘Hardware Texturing’

Repeat process for final image…

 

If at any point on of the sides looks dark and you can’t see the image, go to ‘Lighting’ (workspace menu), and select ’Two Sided Lighting’

 

Add these NURBs to a new layer, select all of the layers and click ‘Layers’ > Create Layer from selected

 

Double click the newly created layer and rename it to reference image or something.

 

Click on the 3rd box twice until an R is displayed, this basically means ‘Reference’

 

Now the NURBs containing the reference images cannot be selected.

 

If you have any additional questions please feel free to contact us.

 

Hope it helps!

 @hosear1993

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