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08-14-2016
04:08 AM
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How can I move a selection of disconnected faces based on their surface normals?
I'm trying to model this grenade from Elysium, and have come across a problem.
It has these ridges going around the top, and I have started by making a cylindar and extruding every other face. When the extrude is done, there's a handy manipulator that shows up allowing me to transform the faces based on their surface normals, which doesn't scale the outer face. I would like to go back in and change that.
Many thanks!
Solved! Go to Solution.