Normal Based Face transform

Normal Based Face transform

Anonymous
Not applicable
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Message 1 of 6

Normal Based Face transform

Anonymous
Not applicable

How can I move a selection of disconnected faces based on their surface normals?

I'm trying to model this grenade from Elysium, and have come across a problem.

It has these ridges going around the top, and I have started by making a cylindar and extruding every other face. When the extrude is done, there's a handy manipulator that shows up allowing me to transform the faces based on their surface normals, which doesn't scale the outer face. I would like to go back in and change that.

 

Many thanks!

 

Example.PNG

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2,051 Views
5 Replies
Replies (5)
Message 2 of 6

brentmc
Autodesk
Autodesk
In the channel box click on the polyExtrudeFace operator that you want to modify. This will select the operator.

Next, hit the T hotkey (Show Manipulator tool) to show the extrude manipulator.

When you are done hit Q to get back to the normal select tool.
Brent McPherson
Principle Engineer
Message 3 of 6

Anonymous
Not applicable

Hmm... That does work, but is there a way to do it without needing to edit the extrusion?

What if I've deleted the history on the mesh?

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Message 4 of 6

slimboJoe
Collaborator
Collaborator

Pick all the faces you wish to move and choose TRANSFORM under the Edit Mesh menu.  This introduces in a polyMoveFace node into the history, just so you know.

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Message 5 of 6

dave.rose
Advocate
Advocate
Accepted solution
You can also hold CTRL and middle drag while the transform tool is activated.
Message 6 of 6

slimboJoe
Collaborator
Collaborator

Nice Dave!  I now have a new weapon in my arsenal.  Man, I gotta read the docs someday...

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