Need Help with 2D Minecraft Eye Rig – Masking Pupil with Eye White in Maya
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Hi everyone,
I’m working on eye white (sclera) should act as a boundary for the pupil.
- When the pupil moves outside the visible bounds of the eye white, it should automatically get masked and disappear (as if hidden behind the sclera).
- The pupil needs to be fully customizable:
- It can move freely within the eye white.
- It can scale and change its shape (e.g., round, square, elongated).
- The solution should ideally be animation-friendly, with controllers for easy movement and scaling of the pupil.
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