Need Help with 2D Minecraft Eye Rig – Masking Pupil with Eye White in Maya

riostarlin
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Observer

Need Help with 2D Minecraft Eye Rig – Masking Pupil with Eye White in Maya

riostarlin
Observer
Observer

Hi everyone,

I’m working on eye white (sclera) should act as a boundary for the pupil.

  1. When the pupil moves outside the visible bounds of the eye white, it should automatically get masked and disappear (as if hidden behind the sclera).
  2. The pupil needs to be fully customizable:
    • It can move freely within the eye white.
    • It can scale and change its shape (e.g., round, square, elongated).
  3. The solution should ideally be animation-friendly, with controllers for easy movement and scaling of the pupil.
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