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07-19-2017
08:08 AM
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Hi everyone!
I'm really new at Maya. All the models that I've worked before was hard surface.
Now I'm working on a model that we can call organic.
Actually I guess there is nothing wrong with my topology. (all my polygons are quad.) But also my mesh has this kind of deformations.
I've tried to use soften edge from mesh display but it didn't solve the problem.
Is there anyone tell me what I'm doing wrong?
I really appreciate any help you can provide.
Solved! Go to Solution.