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This is most likely due to the amount of geometry there is, but unfortunately, based on a book I'm following, which probably has some dated workflows, a high poly sculpt has been baked to a retopologised mesh, and now it needs to be unwrapped. This mesh consists of around 30-70K verts/tris. I'm finding, as I'm unwrapping, that moving individual UV shells is quite unresponsive. There's always a pause before they move.
I'm guessing nothing can be done, but was wondering if there's any setting I could adjust to help make it more responsive...? Thanks.
Solved! Go to Solution.