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model's UV a bit red and edge looks curly

Anonymous

model's UV a bit red and edge looks curly

Anonymous
Not applicable

And there is 2 edge which I felt strange. not a straight lines. Is it because I use bend deformer? How to avoid that if I use bend deformer? 

 

Screen Shot 10-06-20 at 12.17 PM.PNG

Screen Shot 10-06-20 at 12.25 PM.PNG

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cavescholar
Advocate
Advocate

Is this after you used Maya's UNFOLD TOOL from Autodesk  command? 

 

In the video he mentioned that History can mess the way the distortion is displayed and also gives a few tips and tricks that may help. It might just need a couple of cuts to help relieve the pressure.

 

Here is just a helpful definition of the colors of Distortion 

Distortion DefinitionsDistortion Definitions

Good Luck!

_sebastian_f
Advisor
Advisor

that´s not a problem of the bend deformer it´s because by default the uv´s are influenced by smooth mesh preview as well. either add more supporting geometry to minimize that stretching or disable uv smoothing in the shape nodes "smooth mesh" controls.

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