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Hi everyon.
When i open the uv editor either with a mesh selected when selecting it after the UV editor opened, the mesh becomes half transparent. Strange enough tho, this only happens on certain meshes, not all of them. I thought it might have something to do with a corrupt mesh, but cleanup shows no result and also i could'nt find any bad parts myself.
- The mesh has auto uvs, but it also happens with planar, spherical etc
- There is no texture assigned to the model (i know this can cause transparency)
- Standard lambert1 is assigned to the mesh
- Assigning different materials wont change transparency
- When i delete the uvs of this mesh it becomes opaque
- Once i auto uv it again, it becomes transparent once more.
- This mesh is part of a larger model, but its the only mesh this happens with.
- I've had this happen in multiple scenes with multiple modeles
- No wierd connections in the Node Editor or Hypergraph
Specs:
Windows 10 - Latest
i9-9900k
64GB Ram
RTX 3090
M.2 Ssd
Maya:
2020 - But happened with 2018 aswell
A quick google search yields no result, so this might actually be an issue specific to my end.
Any ideas anyone? Its not unuseable or anything, its just annoying and i cant figure it out
Solved! Go to Solution.