Hello everyone!
I would like to leave here my opinion and suggestion about quad draw.
I love use quad draw in Maya to retopology but I miss of some offset for my low poly/retopo piece, because it stay crossing my high poly mesh.
I know some trucks to turn around this like change focal lenght/near, fa clipping of my camera or simply change my viewport to default but is not the something like topogun feeling, or max offset for example.
Xray also is not a great solution when you look through the mesh is confuse because I can see the other side... the culling don't work with quad draw mesh.
I would love to see this feature on the next Maya update.
Anyone else feel the same thing?
Thanks Autodesk and all for the attention!
All the best,
Gilberto Magno
http://gilbertomagno.com