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Maya - Quad draw issue

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Anonymous
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Maya - Quad draw issue

Hello everyone!

 

I would like to leave here my opinion and suggestion about quad draw.

 

I love use quad draw in Maya to retopology but I miss of some offset for my low poly/retopo piece, because it stay crossing my high poly mesh.

 

I know some trucks to turn around this like change focal lenght/near, fa clipping of my camera or simply change my viewport to default but is not the something like topogun feeling, or max offset for example.

 

Xray also is not a great solution when you look through the mesh is confuse because I can see the other side... the culling don't work with quad draw mesh.

 

I would love to see this feature on the next Maya update.

Anyone else feel the same thing?

 

Thanks Autodesk and all for the attention!

 

All the best,

 

Gilberto Magno
http://gilbertomagno.com

 

 

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