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Maya 2019 Booleaan and Target Weld causes mesh to disappear?

8 REPLIES 8
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Message 1 of 9
Anonymous
1064 Views, 8 Replies

Maya 2019 Booleaan and Target Weld causes mesh to disappear?

Hi all,

 

I'm working on a gun model and am trying to boolean a certain part. For whatever reason, when I boolean, the mesh vanishes. I have to undo and re-boolean several times in order for it to work.

 

Also, When I'm cleaning up a model with target welding, the asset disappears again.I've reset both tools multiple times and switched to legacy versions but to no success.

 

I'm not quite sure what's going on. I'm using Autodesk Maya 2018 and it's the latest version.

 

Please let me know your thoughts.

Thanks in advance!

8 REPLIES 8
Message 2 of 9
damaggio
in reply to: Anonymous

Please Zip the scene file.

Message 3 of 9
Anonymous
in reply to: damaggio

Thanks for the reply!

 

I've attached the file.Please let me know if you have issues accessing the file.

 

Thanks

Message 4 of 9
damaggio
in reply to: Anonymous

Hi Aman , your model works fine here, does not disappear with booleans, make a new scene and try the tool on 2 new simple objects.

Also please provide some information on your system.

Message 5 of 9
Anonymous
in reply to: damaggio

Hi,

 

I'll try Booleans in a new scene and then reimport back into the whole project.

 

My Specs Are:

 

Intel Core 8th Gen 8750H

Nvidia GTX 1060 MaxQ 6GB DDR5 (VR Ready)

RAM 16GB DDR4

256 GB SSD + 1TB HDD

Message 6 of 9
Anonymous
in reply to: Anonymous

Unfortunately trying the boolean in the new scene didn't make a difference. The object still vanishes. It does work fine with primitive cubes, cylinders, etc. 

 

Also, as a side note, I looked into the script editor and came across an error that said this:

"uncontained hole loop does not share vertices with any face loop."

 

I thought that had something to do with the topology of my models, so I ran cleanup on them, but that didn't help either.

Message 7 of 9
damaggio
in reply to: Anonymous

i didn’t know what piece you were trying to boolean, is worth checking your mesh and cleaning any mistakes , although I rarely see the mesh disappear even with bad topology.

Give it another go.

 

Message 8 of 9
damaggio
in reply to: damaggio

You can use a selection constraint to identify some bad Ngons....Press F11  -- Select>Use Constraints>All and Next>Nsided.

Message 9 of 9
Anonymous
in reply to: damaggio

I've attached a screenshot of the two parts imtrying to boolean. Basically,  I'm trying to connect these two pieces by creating edges/verts by Booleaning them into each other. Once both parts have the corresponding edges/verts, I'll target weld them together.

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