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Mave Move Manipulator dissappeared

5 REPLIES 5
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Message 1 of 6
davidSFL
579 Views, 5 Replies

Mave Move Manipulator dissappeared

Hi all,

 

I come across an issue at times where one of the 3 manipulators, translate, rotate, scale, becomes invisible, while the others remain visible.

Usually this solves itself with some crazy back and forth tool switching, selecting faces in face mode, then, selecting vertices in vertex mode and so on,  all while switching bewteen rotate scale and translate.
After that, the manipulator usually comes back to life.

For the first time now, the translate manipulator does not come back.
The move tool is active however, as a can drag around components, even SHIFT+MMB to lock a move axis does work, its just the manipulator is invisible.

I tried:
- Crazy tool switching
- Reset all tool settings
- Re-open the scene

Solution:
- Restart Maya (2020)

Not sure if this is a bug or if i am doing something wrong.
Any ideas anyone?

Labels (3)
5 REPLIES 5
Message 2 of 6
hamsterHamster
in reply to: davidSFL

Have you looked into tool settings, double LMB click? Sometimes it might switch to some unintended mode, like component, and move god knows where, then you either switch back to world/object or click ResetTool completely.


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Message 3 of 6
davidSFL
in reply to: hamsterHamster

As i said, i tried to reset tool settings but it didnt help
Message 4 of 6
brentmc
in reply to: davidSFL

Could also be a graphics driver issue.

 

Try going into Windows > Settings/Preferences > Preferences > Display and changing your Rendering Engine to DirectX 11. Restart Maya and see if that makes a difference.

Here's the link to certified graphics cards/drivers for Maya:

https://knowledge.autodesk.com/support/maya/learn-explore/caas/simplecontent/content/maya-certified-...
--
Brent

Brent McPherson
Principle Engineer
Message 5 of 6
davidSFL
in reply to: brentmc

You might have solved the issue. DX 11 seems to work so far. Didnt happen again since then.
So i'll mark this as the solution

Message 6 of 6
brentmc
in reply to: davidSFL

That's great news.

For whatever reason OpenGL is more sensitive to driver version than DirectX 11. Might be worthwhile trying to match your driver to the certified one for your graphics card as it will result in a better overall experience in Maya. 

--

Brent

Brent McPherson
Principle Engineer

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