Is there a way to "nudge" sliding an edge loop?

rimcrazy
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Collaborator

Is there a way to "nudge" sliding an edge loop?

rimcrazy
Collaborator
Collaborator

I've encountered this a number of times but never bothered to see if this is possible.  Often, when putting in an edge loop to tighten a corner, for instance, I will decide I need to slide the current edge loop closer to the edge but the "Slide Edge Loop" tool will snap even when snapping is disabled.  It will not allow, or I cannot seem to make the tool, nudge the loop closer to my desired location without snapping.  What I have usually done in these circumstances is used the "Insert Edge Loop" tool and simply placed a new edge loop where I really want the current edge loop to be and then simply selected and deleted the old edge loop.  Seems to me their ought to be a way to nudge a loop either with a move, or scale transform or using the "Slide Edge Loop" command but I cannot seem to find it.

MacStudio M2
128Gb, 4Tb
Sonoma 14.6.1
MacDisplay, Dell U3415W
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stephenkmann
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What Version of Maya are you using. 

I've just tried a bunch of different ways to try and get your issue, and I can't.

I thought maybe the geometry was super small, or super huge, but either way the slide edge tool works perfectly fine for me. snapping on or off. relative/absolute.

 

 Maybe attach your geometry and there is something specific to it causing your issues?

rimcrazy
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Duh, feel like an idiot.  I just assumed the default was snapping off.  Nope it's on.  That was the issue.  But..... does bring up another question.  With other DCC tools (Modo in particular) you can actually type in a factor for moving.  This is very slick if you have a lot to do or have a repeating slide necessary and you want to be exactly the same every time.  To my knowledge on this part, I don't believe, sans a script perhaps, that there is a way to do this.

MacStudio M2
128Gb, 4Tb
Sonoma 14.6.1
MacDisplay, Dell U3415W
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stephenkmann
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It would make a lot of sense for slideEdge to have an IDE , not sure why it doesn't

 

btw you can use simple mel to nudge in 

positive:

polySlideEdge -ed 0.1 -d 0 -a pSphere2.e[200:219] ;

 

or negative:

polySlideEdge -ed 0.1 -d 1 -a pSphere2.e[200:219] ;

 

It would be trivial to turn that into a working script so the edges aren't hard coded.

 

hth

-=s

 

 

 

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