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Improving my topology, and what is my next step for my self portrait?

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Anonymous
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Improving my topology, and what is my next step for my self portrait?

I did a polymesh of my head and neck. My end goal is to make a realistic render of myself. I wanted to know if the topology was okay, and what could be improved. I also wanted to know, what would my next step be? would I do my UV's and export to mudbox? I have attached the file below.

 

Also I would like to know if my ears are fine, because they are a high poly count.

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