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I have a custom created character I have made from Maya, made with multiple separate meshes. In Maya's viewport the model looks good. Every mesh has an assigned lambert shader with default values, the only thing changed is the shader's name. When exported as an FBX to either Mixamo or Substance Painter, issues appear. Some of my meshes on my model are black/reversed in Mixamo and the left shoe of my character is see through in Substance Painter. I do not know how to fix this.
How the model shows in maya's viewport. Correct
Same model in Mixamo, when exported as FBX. Certain parts of the Mesh are Black/Reversed for some reason.
Same model in Substance Painter. Left shoe is see through/transparent for some reason.
Solved! Go to Solution.