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So, I've modeled a piece of muscle on Zbrush and did the automatic UV unwrap. The bump map turned out clean and smooth but when applied in Maya, it adds these weird square-like bumps... I have no idea what's going on... maybe some exportation issue? Please help!
Did you maybe UV repeat the texture. Look at the 2d placement node and make sure. Those don't look like faces. Here's what the default values look like:
Hi! Everything is good there... it appears that the weird squares are placed on top of the bump map...
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