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How to export a scene with a huge polygon count (in a timely manner)

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mill2928
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How to export a scene with a huge polygon count (in a timely manner)

Ahoy there,

 

my girlfriend has to export a tree model she made as an fbx by tonight at midnight. The issue is that there are upwards of 1000 individual leaves and around 1,300,000 polys so exporting is either not working or will take so long that the deadline is out of the question. If anyone has advice on how to fix this situation it would be greatly appreciated. 

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Combine everything possible into one mesh. 

And if possible try to export to an alembic file.

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