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How to do normal map for edge detail?

jamesbeswick.nz
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How to do normal map for edge detail?

jamesbeswick.nz
Enthusiast
Enthusiast

I'm new to the whole normal map thing but I'm still confused on how to do a normal map for something like this:

 

ff.PNG

 

So I'm wanting to make the top part with the extrusions as a normal map, is this possible? I understand how it works for adding detail but not when it comes to the actual edges of geometry. Or would this have to be done a different way?

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damaggio
Mentor
Mentor

Faster by just using Arnold round corners shader.

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jamesbeswick.nz
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Enthusiast

Ok thx, I'll have a look into this see if I can find a tut somewhere.

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