How do I separate a cube's subdivisions into their own "cube"? (screenshot)
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05-31-2019
09:47 AM
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(Using Maya 2018) This seems so incredibly simple in concept but I can't figure it out haha. I need to output this cube to be a 3D printed puzzle; so the pieces are almost like a Tetris 3D puzzle that can combine together. I created a polygon cube with some subdivisions, but is there a way I can easily separate all those subdivided cubes to be their own cube? Kind of like I took a knife and cut straight through the cube's subdivisions to make sub-cubes.