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How do I make 2 sets of joints affect the same mesh

4 REPLIES 4
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Message 1 of 5
wyattstagg
2384 Views, 4 Replies

How do I make 2 sets of joints affect the same mesh

I am trying to make 2 sets of joints equally affect a mesh and I cannot find out how to do so, an example of what I'm talking about would be the file attached https://mega.nz/#!w7I2FI4C!jD54aWNgXzQZe5lNNuwRxQYggKxiLW4mjnexpCULzCk

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4 REPLIES 4
Message 2 of 5
mspeer
in reply to: wyattstagg

Hi!

 

You can assign multiple skeletons/joints to the same mesh, that's not a problem.

 

If you want some sort of blending instead:

One way would be to create 2 separate objects with individual skeletons and use them as Blend Shapes.

Message 3 of 5
wyattstagg
in reply to: mspeer

when I try to bind the second skeleton I get the error message that appears here
https://gyazo.com/a5fdb38ef487ec0b2b59916c94b17034 

Message 4 of 5
mspeer
in reply to: wyattstagg

Hi!

 

You can not bind a second one later, use Unbind Skin and then Bind Skin both at the same time.

Message 5 of 5
Anonymous
in reply to: wyattstagg

Simply add it in it's history, use a script to get it under or above the older skin cluster!

 

YOU CAN HAVE TWO SKIN CLUSTERS ON 1 MESH VERY EASILY

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