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How do I make 2 sets of joints affect the same mesh

wyattstagg
Explorer
Explorer

How do I make 2 sets of joints affect the same mesh

wyattstagg
Explorer
Explorer

I am trying to make 2 sets of joints equally affect a mesh and I cannot find out how to do so, an example of what I'm talking about would be the file attached https://mega.nz/#!w7I2FI4C!jD54aWNgXzQZe5lNNuwRxQYggKxiLW4mjnexpCULzCk

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Accepted solutions (1)
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mspeer
Consultant
Consultant

Hi!

 

You can assign multiple skeletons/joints to the same mesh, that's not a problem.

 

If you want some sort of blending instead:

One way would be to create 2 separate objects with individual skeletons and use them as Blend Shapes.

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wyattstagg
Explorer
Explorer

when I try to bind the second skeleton I get the error message that appears here
https://gyazo.com/a5fdb38ef487ec0b2b59916c94b17034 

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mspeer
Consultant
Consultant
Accepted solution

Hi!

 

You can not bind a second one later, use Unbind Skin and then Bind Skin both at the same time.

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Anonymous
Not applicable

Simply add it in it's history, use a script to get it under or above the older skin cluster!

 

YOU CAN HAVE TWO SKIN CLUSTERS ON 1 MESH VERY EASILY

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