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FBX import not overwriting

5 REPLIES 5
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Message 1 of 6
MayaNZ01
364 Views, 5 Replies

FBX import not overwriting

Hi there

 

I am wondering why when I import an fbx which I have modified the UV's in an external software will not replace the current object when importing. I have to rename or delete the object if I want the new one with updated UV's

5 REPLIES 5
Message 2 of 6
damaggio
in reply to: MayaNZ01

This is how you import multiple FBXs.....Import_Add.jpg

Message 3 of 6
MayaNZ01
in reply to: damaggio

Thanks for outlining that, I guess add is better than not importing but it just means renaming everything. So there is no way to overwrite? I have seen people ask why is it overwriting on fbx import

Message 4 of 6
damaggio
in reply to: MayaNZ01

Ah , I see what you mean, how about the default import settings, it doesn't overwrite the existing mesh?

Message 5 of 6
MayaNZ01
in reply to: MayaNZ01

Unfortunately not, it just doesn't import if there is a name clash

Message 6 of 6
damaggio
in reply to: MayaNZ01

Yes ,you will need to rename the object in the scene or deleted it before importing the new one.

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