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Export FBX - checking the options are giving opposite results

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tomasz_sapeta
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Export FBX - checking the options are giving opposite results

Hello,

 

Maya2022 and Maya2022.3

I have a curious problem about getting my model exported as fbx, as I use the game exporter everything that I check, for example smooth mesh, it does everything other way. If the mesh is smoothed in viewport after pressing 3 then it makes it without smooth. Now I am not as advanced in using Maya so right now I cannot check if other options work the same way? How to check if it is triangulated? In painter3D ๐Ÿ˜‰ ?

Problem persists on both machines that I own.

 

Actually in 3ds max I can see the OpenSubdiv modifier but how to collapse it in engines then? Is there an option?

 

Thanks for help.

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