Hello,
Maya2022 and Maya2022.3
I have a curious problem about getting my model exported as fbx, as I use the game exporter everything that I check, for example smooth mesh, it does everything other way. If the mesh is smoothed in viewport after pressing 3 then it makes it without smooth. Now I am not as advanced in using Maya so right now I cannot check if other options work the same way? How to check if it is triangulated? In painter3D ๐ ?
Problem persists on both machines that I own.
Actually in 3ds max I can see the OpenSubdiv modifier but how to collapse it in engines then? Is there an option?
Thanks for help.