- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Maya newbie, but coming from other 3D software. I'm trying to model with real life scale/units in mind. I've got a door model and it is supposed to be 30in x 78in x 1.375 in.
I've set Maya's units to inches and I've started building out this door and I thought I knew what I was doing. I've been trying to verify my units Maya's built in distance tool, a third party MeasureTools2.0 extension (Autodesk should integrate this feature).
Here is my question... Why are edge/vertex/face "coordinates" not making any sense the move settings panel? ( I put coordinates in quotes because I don't understand what the move tool settings is telling me due to this behavior)
Here is my door:
Door and transform
- The MeasureTools (and Maya Distance tool - not shown) show the door is around 78 in. (Close enough)
- Door Transform is fully reset
- Door is a top level object
Here I select an edge on the top of the door:
Edge coordinates
Why does it show that the world Y for this is 198 inches and not 78 inches???
Solved! Go to Solution.