Dynamic rotation with snapping

Dynamic rotation with snapping

Anonymous
Not applicable
1,843 Views
9 Replies
Message 1 of 10

Dynamic rotation with snapping

Anonymous
Not applicable

Hi

ppp.png

 

How can i rotate the first box to the second box around yellow axis using snapping to join them together side by side?

 

Thanks

0 Likes
Accepted solutions (2)
1,844 Views
9 Replies
Replies (9)
Message 2 of 10

mspeer
Consultant
Consultant
Accepted solution

Hi!

There is no way to do such a dynamic rotation interactively, you need to run a simulation, or simply use

Modifiy -> Snap Align Objects -> 3 Points to 3 Points.

0 Likes
Message 3 of 10

Anonymous
Not applicable

Thank you for reply

 

I just begin to learn maya

You can see that 3 points to 3 points doesn't work

https://youtu.be/TWt1VqlrZWU 

0 Likes
Message 4 of 10

mspeer
Consultant
Consultant

Hi!

 

Sorry, I can't watch the "private" video, but for 2 identical cuboids it works, I tested it here with Maya 2020.1 .

For further help, please provide the scene-file.

0 Likes
Message 5 of 10

Anonymous
Not applicable

What should i make to help you watch my video?

0 Likes
Message 6 of 10

Anonymous
Not applicable
0 Likes
Message 7 of 10

mspeer
Consultant
Consultant
Accepted solution

Hi!

The links do not work.

Here a corrected link:

https://vimeo.com/412680227

 

Please make sure both objects have the same Vertex Order (not flipped or mirrored):

Edit Mesh -> Reorder Vertices

0 Likes
Message 8 of 10

Anonymous
Not applicable

Thank you for your reply

 

Vertex order - it is very disappointing!

The first selected vertex should be moved to appropriate - the fourth selected vertex and so on

If it is not so then it's bad!!!!!!!!!!! :((((

0 Likes
Message 9 of 10

mspeer
Consultant
Consultant

Hi!

I agree that this is not ideal,

it should work this way especially if selection order is tracked.

 

You can add a Maya idea here:

Help -> Speak Back -> Ideas for Maya

 

or you can report this problem (bug?) to Autodesk.
In Maya main menu:
Help -> Speak Back -> Report a Problem

 

0 Likes
Message 10 of 10

Anonymous
Not applicable

Oh, it's not possible bcoz maya exists gigantic amount of time and if after all this long period they can't understand how to do modeling instruments then it is world failure

I modeled during 15 years and i programmed modeling scrips for such software and i know all neccesary information how any tool should work - world failure

 

Thank you and good luck 🙂

0 Likes