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Duplicating half of the mesh causing UV messed up?
Not applicable
08-17-2021
03:13 AM
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So basically, I'm a student I have this character head that I was fixing so that it can be rigged. So I found out that the character head was not symmetrical, so what I did is I cut half of the head and fixed the other half, after that, I used the fixed half of the head to mirror and merge it into one complete head. But now the Uv is all messed up it's not perfect symmetrical there are some weird things going on. Before you say anything , I did unfold them and did the same cutBoth the same cut, I did
This is the fixed one
This is the old model with non symmetrical head