Hi,
I assume that all of the fences are equal right? I have never used this method before so I suggest you to wait for a better solution or try the possible solution I will provide ;P.
I would create a curve and use the create animation path option.
- select the fence object and then the curve and click on constrain -> motion path -> attach to motion path
- go into graph view and select the object
- you can now see a curve and you need to linear out the points (you might have 2)
- the x value of the last point defines how many objects you get between the curve you have defined with a curve tool
- so, for example, moving the last point to (30 | 1) results in 30 objects (1 frame 1 object)
- now with the object selected go to visualize -> create animation snapshot and open the settings
- now in the settings you just need to set the end frame to the number of objects you have defined earlier in my case it would be end time: 30
so it can look like this:
As you can see the first and the last aren't aligned but this is just a matter of rotation or I just missed a setting.
EDIT: Oh I can see that of course you dont want any rotation. For that you need to break the connection of the z rotation after you have linked the object onto the curve.
EDIT:
Regards,
LifeArtist