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Creating a mesh from curves

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Anonymous
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Creating a mesh from curves

Anonymous
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Hi,
I'm new to Autodesk Maya. I've been trying to create a mesh in the shape of a simple head, using NURBS curves. The idea is to bridge the edges to create the surfaces for the mesh. However, I'm not too sure how to approach this. Can someone help?

I've attached the Maya Binary file that I'm working with, inside of a .zip file (for some reason I couldn't attach the file itself). I will provide more information if needed.

kennethpaulino63_0-1636506339802.png

 

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Creating a mesh from curves

Hi,
I'm new to Autodesk Maya. I've been trying to create a mesh in the shape of a simple head, using NURBS curves. The idea is to bridge the edges to create the surfaces for the mesh. However, I'm not too sure how to approach this. Can someone help?

I've attached the Maya Binary file that I'm working with, inside of a .zip file (for some reason I couldn't attach the file itself). I will provide more information if needed.

kennethpaulino63_0-1636506339802.png

 

1 REPLY 1
Message 2 of 2
hamsterHamster
in reply to: Anonymous

hamsterHamster
Advisor
Advisor
Accepted solution

Technically, you could convert your curves into surface with Birail3+ tool, however, I'd rather believe, you wouldn't wish to go into NURBS modeling tools right now, therefore it would be much more easier for you to use default Nurbs sphere (rotateY: 90°) and transform it's CVs into the shape of the head, where you can use your existing curves as a reference. Then Modify > Convert > NurbsToPolygons and choose the best tessellation method that suits your further plans.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

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Technically, you could convert your curves into surface with Birail3+ tool, however, I'd rather believe, you wouldn't wish to go into NURBS modeling tools right now, therefore it would be much more easier for you to use default Nurbs sphere (rotateY: 90°) and transform it's CVs into the shape of the head, where you can use your existing curves as a reference. Then Modify > Convert > NurbsToPolygons and choose the best tessellation method that suits your further plans.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

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