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Guys, is there a way to control the curves in Mayq like in Blender?
Let me explain what I mean
I saw a video where a guy in blender takes a vertex of the bezier with another curves extruded along it and by simply scaling-rotating he changes the width and twist in the certain areas
I couldn't find a simple way of doing so in Maya rather than checking the nurbs option in surface->extrude... which is not practical at all
Solved! Go to Solution.