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Complex fill hole?
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11-30-2019
03:13 AM
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Hi !
I'm starting to work with Maya and got a problem after cutting an object which I imported:
What you can see on the left is basically a cut hollow cylinder.
With keyframing the cut-tool I want to achive a sort of build up later.
My problem is though that I do not know how to fill the "holes" that appear between the model boundaries.
If I work with the fill-hole tool, it just fills the whole circle rather than complete the open model edges.
Thank you very much!
I don't know if there is another workflow for this kind of build up animation or if I am on the right path... 🙂