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Change the Pivot and define it as the 0-point of the object

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Message 1 of 4
Anonymous
2700 Views, 3 Replies

Change the Pivot and define it as the 0-point of the object

Hey,

I want to change the pivot of an object and I want to define it as the origin of the object.

 

Or clearer:

Let's think in 2 dimensions only. I take a cube (side length x1 y1), set the pivot to the left upper corner and set the object to 0 0. Now I want the object to have its vertices at x0 y0, x1 y0, x1 y-1 and x0 y-1.

(sorry if it is not clear enough, my english sucks)

Is there a way to do that? It would make things much easier.

Thanks!

3 REPLIES 3
Message 2 of 4
Anonymous
in reply to: Anonymous

Yes, you can just freeze the transformations of the object which will bake the data into the vertices at its current position and set the matrix to identity:

 

Modify > Freeze Transformations

 

Hope it helps

 

Mike

Message 3 of 4
mspeer
in reply to: Anonymous

Message 4 of 4
Anonymous
in reply to: Anonymous

It worked, Thanks!

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