Hey,
I want to change the pivot of an object and I want to define it as the origin of the object.
Or clearer:
Let's think in 2 dimensions only. I take a cube (side length x1 y1), set the pivot to the left upper corner and set the object to 0 0. Now I want the object to have its vertices at x0 y0, x1 y0, x1 y-1 and x0 y-1.
(sorry if it is not clear enough, my english sucks)
Is there a way to do that? It would make things much easier.
Thanks!
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Yes, you can just freeze the transformations of the object which will bake the data into the vertices at its current position and set the matrix to identity:
Modify > Freeze Transformations
Hope it helps
Mike
Hi!
Move Pivot, Move Object, Freeze Transformations:
https://forums.autodesk.com/t5/maya-forum/maya-object-position-based-on-pivot-position/td-p/7143139
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