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10-10-2019
05:52 PM
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Hi. Sorry if asking something obvious, a beginner here. I'm looking for a way to merge two 2D meshes into a single one with correctly combining the topology of both meshes (keep original vertices / edges, no layered overlapping faces etc). Please see the illustration below. This is fairly simple in Blender via knife project but I spent a good couple of hours searching around how to achieve something similar in Maya and seems can't find any solution.
Any ideas please?
Thank you
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