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Big issue with UV mapping

Anonymous

Big issue with UV mapping

Anonymous
Not applicable

Hi!

I have a doubt about how to make a nice clean mapping for this mesh.

I'm working on a mushroom for environment and i started making the mapping for it. It had no problems with the hat after unfolding it but with the body it deforms by making the bottom very small while expanding a lot the top. I could do it manually but that could be time consuming so i wonder if there is an easy way to make it straight and clear.

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Accepted solutions (1)
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Christoph_Schaedl
Mentor
Mentor
Accepted solution

make a seam along the trunk.

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https://linktr.ee/cg_oglu
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Anonymous
Not applicable

Already did it if this is what you mean with the seam. I don't know if it should have more cuts.

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