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Big issue with UV mapping

2 REPLIES 2
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Message 1 of 3
Anonymous
544 Views, 2 Replies

Big issue with UV mapping

Anonymous
Not applicable

Hi!

I have a doubt about how to make a nice clean mapping for this mesh.

I'm working on a mushroom for environment and i started making the mapping for it. It had no problems with the hat after unfolding it but with the body it deforms by making the bottom very small while expanding a lot the top. I could do it manually but that could be time consuming so i wonder if there is an easy way to make it straight and clear.

0 Likes

Big issue with UV mapping

Hi!

I have a doubt about how to make a nice clean mapping for this mesh.

I'm working on a mushroom for environment and i started making the mapping for it. It had no problems with the hat after unfolding it but with the body it deforms by making the bottom very small while expanding a lot the top. I could do it manually but that could be time consuming so i wonder if there is an easy way to make it straight and clear.

2 REPLIES 2
Message 2 of 3
Christoph_Schaedl
in reply to: Anonymous

Christoph_Schaedl
Mentor
Mentor
Accepted solution

make a seam along the trunk.

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https://linktr.ee/cg_oglu
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make a seam along the trunk.

----------------------------------------------------------------
https://linktr.ee/cg_oglu
Message 3 of 3
Anonymous
in reply to: Christoph_Schaedl

Anonymous
Not applicable

Already did it if this is what you mean with the seam. I don't know if it should have more cuts.

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Already did it if this is what you mean with the seam. I don't know if it should have more cuts.

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