Baking pipeline and actuall model information? Help!

Baking pipeline and actuall model information? Help!

Anonymous
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Message 1 of 4

Baking pipeline and actuall model information? Help!

Anonymous
Not applicable

Hello comrades, here imma present u an model of bucket i made yesterday as well as poly count for that model, and i watched videos and videos and read a lot about baking but i rly cant get into it and it's very important for me. So i would please any of u who know to tell me how to make low poly model from this one, like what are the steps? I tried making poly but in the end i eventually end up again in high poly section...27720725_1817628331603368_781963859_n.jpgUntitled.png

I appritiate any help given, thanks a lot for support!! This community is far the best i ever saw...!!

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Accepted solutions (1)
814 Views
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Message 2 of 4

mspeer
Consultant
Consultant
Accepted solution

Hi!

 

1. Create the low poly geometry.

2. Bake details from high poly to low poly by creating a normal/bump or displacement map if needed.

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Message 3 of 4

Anonymous
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Hi man!

Am i supposed to make totaly new poly object?

I have problem cuz i tried that but when i want to mimic this bucket i eventually end up again with lot of poly, lower that original but still a lot. Whats the catch?

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Message 4 of 4

mspeer
Consultant
Consultant

Hi!

 

"Am i supposed to make totaly new poly object?"

Yes, but you can try Mesh -> Reduce.

 

I don't know how many polygons you need, but everything starting from about 10 faces (or more) is doable.

 

 

 

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