Message 1 of 4
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi,
Is there any way to fix Maya's Automatic UV mapping's wrong orientation of cubic projection (6 planes). It layouts parts (UV shells) of the object in random orientation, some sides are upside down and I have to manually rotate them in 90 degrees. Can't find any option to turn off the automatic rotation of the generated UV shells, which takes place for better layout, I guess, but it is really frustrating, because yet it is called automatic, but I still have to manually rotate some parts so they point in the right direction.
The mesh is clean, history is deleted, all transformations are set to zero, scale (1,1,1).
Thank you!
Solved! Go to Solution.