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Hi,
I wanted to try make metallic material with scratches and scattered light refraction. But when I make the material and then apply the textures it looks usually how I want it in the material preview or in viewport but the arnold render almost completely ignores the textures and the material look smooth. Same for the glass, the glass is almost non transparent with just only little of the sratches but in the viewport it looks transparent with visible scratches. Why is that?
Thanks for advice.
Solved! Go to Solution.