Weird faces when extruding

Weird faces when extruding

jean.horlaville
Participant Participant
2,732 Views
4 Replies
Message 1 of 5

Weird faces when extruding

jean.horlaville
Participant
Participant

Im getting weird faces when im trying to extrude a plane. Can anyone help me?

take3.JPGeirdface.PNG

Accepted solutions (1)
2,733 Views
4 Replies
Replies (4)
Message 2 of 5

mihirsbcc
Collaborator
Collaborator

 I am not sure, but it looks like you have 2 set of faces on top of each other. It happens when you execute the extrude and you loose the selection of faces and then you select them again and extrude. Now you have 2 sets of faces on top of each other.

I might be wrong. Upload your scene , someone will take a look.

Message 3 of 5

hamsterHamster
Advisor
Advisor
Accepted solution

Tried to reproduce the results:

hamsterHamster_0-1622146255835.png

Seems like you have accidentally extruded one of the edges. Can be easily done without noticing if your Move tool has Shift+Drag option enabled. Dump that setting!

Now, you either delete those extrudeFace nodes and then check if there are hidden (zero geo area) faces, or run some Mesh>Cleanup to hunt for those. I'd say, once you notice such weirdness, undo the action and fix the geo.


,,,_°(O__O)°_,,,
Maya2019.1 @ Windows10 & GeForce GTX1080Ti

If the post was helpful, click the
 ACCEPT SOLUTION  button, so others might find it much more easily.

Message 4 of 5

mihirsbcc
Collaborator
Collaborator
Dump that setting ( Shift+Drag) is really good advice.
I hated Unreal when they used to have the duplicate object by holding
shift. Now Mya has added that too.
Message 5 of 5

jean.horlaville
Participant
Participant

Thanks, i indeed had this setting on... But i actually fixed my issue by selecting Display -> polygons -> face normals.  And then i just deleted every single edge of my mesh to make sure there wasnt any double (doing Ctrl Z if the edge disapeared). It took quite a bit of time, i guess your solution would have been better

0 Likes