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UV streching and distorted
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Hello hello. It's been a while since I modeled something and I'm sure I'm doing something wrong. I modeled a thing, and I was doing Uv's. I noticed that the checker map was always kinda distorted, no matter the cuts i did in the UV editor ( I thounght that probably my Uv's were wrong). I also noticed that when I activate the Uv Distortion it's always blue or red, even if it's not a real complex model. Am I doing something wrong?
Here are some screenshots. Also, when it's in 1, so not smoothed, it's fully red, but when it's in 3 its more blended.