Hi Alex,nice job!
In overall your model is very good and you must have spent a lot of time on it, however you didn't pay close attention to some vertices you left behind on some edges, also there are many unnecessary edges going horizontally around the body that are not doing anything except making your model heavier and more difficult to UV later.
Also some vertical edges broke the circumference of the cylindrical body and hopefully you will see how I removed them.
I've attached here just a section of the model and highlighted the areas I fixed, you can overlap on top of the model and examine the changes made.
There are many panels you modeled solid with the body, that is wrong and adds much more work and polygons, panels are detached, that's why they are called panels..(for the most part)...you did however made a few slots separated which are correct, you should have done the same with the panels.
Finally, remember that subD modeling is for high end movie production or to show your modeling skills for a job position, you can make a polygon model much faster and barely notice any difference, the most important thing about a model is "its design and texturing", no one will see the wireframe.
Highly detailed models are also used in Games to bake the surface detail to a low poly model and Quad models with even topology" Wireframe are good for sculpting detail or for destruction.
I just noticed that the panel is slightly rounded on the inside as you pointed out, just take the inner corner edges and space it out.
Halt the UDIMs until the model is clean and finished.
https://www.artstation.com/damaggio