Trying to keep everything straight and aligned has me puzzled
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Here's what I'm trying to do: I want to align all bottom vertices, they aren't currently at precisely the same Y value (I usually do this by selecting them and scaling them down) however, I don't want to create an angle in the surface, however miniscule, where that edge loop is. If I just move down the scale widget, it would create an angle in the surface. I don't think transform constraint in tool settings is the solution, it seems a little gimmicky for what I'm trying to do here.
Secondly, I want to move that edge on the right forward to create a 90 degree angle, I don't know how to do that. And on top of that the pivot of that edge doesn't align with the edge, so I can't keep those faces on the sides planar. Demonstration:
I know how to change pivots, ie to world, component, etc. I want the pivot to align with the edge, but more importantly I want to be able to create a 90 degree angle between that face and the ground as drawn on the picture above.
Thanks in advance