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Dear all,
I started my first big project after modelling alot for 3d printing, which i found is much more forgiving topology wise 🙂
Now i'm making a spacecraft, interior and exterior. So i need to be able to "walk" around in it. This created alot of challeges. I'm quiet proud of how far i got so far but now i'm starting to run into problems and doubts on how to go about it.
In the screenshots you see just a part of a hull to simply my question. This is all 1 object with open and closed parts. I removed some faces here and there since this part will be on the outside, and i have interior models to cover the inside of my faces. My questions are mind boggeling to me and the more i search for answers, the more confused i get. I need some critique that tells me what i'm doing wrong. I tried to keep quads, and it looks very simple to me.
My questions are as follows:
1: How is this topology? I kept quads, but it still seems screwed up but i don't know where.
In the bottom arch bit, there are not edges, only vertices. Is that a problem? Because it's working and i want to keep the inside hollow.
2: Is it ok to have open parts in my objects like this?
3: In the last shot there are 2 edges i DO want to bridge, but it doesn't allow me saying " polyBridgeEdge requires equal number of border edges to be selected for source and target selection". But why???
Clearly (and i triple checked this) there are no double vertices, only 4, and it's a quad. What is going on?
I know it's alot, but i did 2 weeks of work full time on this ship, and i'm at the point where i started to texture and everything seems to go down hill. Hope someone can point me in the right direction. Thank you so much in advance!
Solved! Go to Solution.